Post by Narrator on Jun 5, 2015 0:46:41 GMT -8
Moons: Varies
This is not a planet per say rather a land mass. It is also a construct. This realm is generally regarded as a 'world' at the very least. Its unusual nature and creation allows it to be accessed from any of the worlds within the Andromeda Galaxy; however those who are unwelcome cannot find it. Atrumignem Arcis is located here. Lord Havoc and Lady Kathearana rule the Keep. For more information about Atrumignem Arcis go to here.
History:
The ancestral keep of the Ä’ricken House, one of the Houses of those ancient people the Lingspelien. This keep was designed and created by 'Hero I' of the House Ä’ricken. When the Orshaun, the members of the House Karaktor who had fallen into Corruption, sought to bring all the other Houses under their dominion, Hero I and his family were forced to flee. Hero I moved the keep to its present location, and there it has remained. The House Ä’ricken combined with the survivors from two other Houses and renamed the House. So was the House Torinada formed. These were the original residents of Atrumignem Arcis. However, the keep did not gain its present name until Brinorium became head of the Keep.
Arrival:
The sounds of crashing waves, the tangy scent of sea salt intermingled with the pungent smell of horses as those scents drifted upon the breeze brought from the ocean. There would be a wrought iron portcullis, heavy with enchantments. It is almost always raised, the drawbridge down and beyond it a road leading down toward the out-laying buildings of the keep as it weaved its way to a cliff. The cliff overlooked the murky green-grey of the expanse of deep water. The road itself curves and disappears from view.
Not stone these walls, rather constructed from the primordial threads of an ancient Lingspelien. Every stone of the Keep has been imbued with life. It is living stone that can regenerate itself. If one looks at it closely enough it appears to breathe. As alive as any animal, it can learn. Evolving each time it is attacked or 'injured', the defenses merely become stronger as time passes, and the stone 'knows' how to prevent certain attacks from effecting it. Though it does not need to feed, there have been a few times when items and people left too close to the wall for extended periods of time have disappeared.
Looming dark and vast upon a bluff, over looking the ocean is a keep with three towers. Those who enter unwelcome do so at their own risk for the gate guards are fierce warriors. If past these great dogs the intruder gets, the Master of the manner, must they deal with Havoc. A former Chaos Rider, his name still brings fear and terror to those of his homeland. The very land itself can sense ill intent. Woe to those of dark persuasion that stay upon these grounds too long lest they perish in a blaze of fiery death.
This is not a planet per say rather a land mass. It is also a construct. This realm is generally regarded as a 'world' at the very least. Its unusual nature and creation allows it to be accessed from any of the worlds within the Andromeda Galaxy; however those who are unwelcome cannot find it. Atrumignem Arcis is located here. Lord Havoc and Lady Kathearana rule the Keep. For more information about Atrumignem Arcis go to here.
History:
The ancestral keep of the Ä’ricken House, one of the Houses of those ancient people the Lingspelien. This keep was designed and created by 'Hero I' of the House Ä’ricken. When the Orshaun, the members of the House Karaktor who had fallen into Corruption, sought to bring all the other Houses under their dominion, Hero I and his family were forced to flee. Hero I moved the keep to its present location, and there it has remained. The House Ä’ricken combined with the survivors from two other Houses and renamed the House. So was the House Torinada formed. These were the original residents of Atrumignem Arcis. However, the keep did not gain its present name until Brinorium became head of the Keep.
Arrival:
The sounds of crashing waves, the tangy scent of sea salt intermingled with the pungent smell of horses as those scents drifted upon the breeze brought from the ocean. There would be a wrought iron portcullis, heavy with enchantments. It is almost always raised, the drawbridge down and beyond it a road leading down toward the out-laying buildings of the keep as it weaved its way to a cliff. The cliff overlooked the murky green-grey of the expanse of deep water. The road itself curves and disappears from view.
Not stone these walls, rather constructed from the primordial threads of an ancient Lingspelien. Every stone of the Keep has been imbued with life. It is living stone that can regenerate itself. If one looks at it closely enough it appears to breathe. As alive as any animal, it can learn. Evolving each time it is attacked or 'injured', the defenses merely become stronger as time passes, and the stone 'knows' how to prevent certain attacks from effecting it. Though it does not need to feed, there have been a few times when items and people left too close to the wall for extended periods of time have disappeared.
Looming dark and vast upon a bluff, over looking the ocean is a keep with three towers. Those who enter unwelcome do so at their own risk for the gate guards are fierce warriors. If past these great dogs the intruder gets, the Master of the manner, must they deal with Havoc. A former Chaos Rider, his name still brings fear and terror to those of his homeland. The very land itself can sense ill intent. Woe to those of dark persuasion that stay upon these grounds too long lest they perish in a blaze of fiery death.